Bounding box in 3d ambient space.
TTriangle & operator=(const TTriangle &t)
const TPoint & GetPoint(int) const
static int numberInstance
static int getNumInstances()
const TPlain & GetPlain() const
const TAbscissa & GetAbscissa(int) const
bool IsInner(const TPoint &) const
void SetPoints(const TPoint &, const TPoint &, const TPoint &)
BoundingBox & get_bounding_box()