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mesh.cc
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1 /*!
2  *
3  * Copyright (C) 2015 Technical University of Liberec. All rights reserved.
4  *
5  * This program is free software; you can redistribute it and/or modify it under
6  * the terms of the GNU General Public License version 3 as published by the
7  * Free Software Foundation. (http://www.gnu.org/licenses/gpl-3.0.en.html)
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
11  * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
12  *
13  *
14  * @file mesh.cc
15  * @ingroup mesh
16  * @brief Mesh construction
17  */
18 
19 #include <unistd.h>
20 #include <set>
21 #include <unordered_map>
22 
23 #include "system/system.hh"
24 #include "system/exceptions.hh"
25 #include "system/index_types.hh"
27 #include "input/input_type.hh"
28 #include "input/accessors.hh"
29 #include "system/sys_profiler.hh"
30 #include "la/distribution.hh"
31 
32 #include "mesh/mesh.h"
33 #include "mesh/bc_mesh.hh"
34 #include "mesh/ref_element.hh"
35 #include "mesh/region_set.hh"
36 #include "mesh/range_wrapper.hh"
37 
38 // think about following dependencies
39 #include "mesh/accessors.hh"
40 #include "mesh/node_accessor.hh"
41 #include "mesh/partitioning.hh"
42 #include "mesh/neighbours.h"
43 
44 
45 #include "mesh/bih_tree.hh"
46 #include "mesh/duplicate_nodes.h"
47 #include "mesh/mesh_optimizer.hh"
48 
50 
51 
52 
53 //TODO: sources, concentrations, initial condition and similarly boundary conditions should be
54 // instances of a Element valued field
55 // concentrations is in fact reimplemented in transport REMOVE it HERE
56 
57 // After removing non-geometrical things from mesh, this should be part of mash initializing.
58 #include "mesh/region.hh"
59 
60 #define NDEF -1
61 
62 namespace IT = Input::Type;
63 
65  return Input::Type::Selection("Types of search algorithm for finding intersection candidates.")
66  .add_value(Mesh::BIHsearch, "BIHsearch",
67  "Use BIH for finding initial candidates, then continue by prolongation.")
68  .add_value(Mesh::BIHonly, "BIHonly",
69  "Use BIH for finding all candidates.")
70  .add_value(Mesh::BBsearch, "BBsearch",
71  "Use bounding boxes for finding initial candidates, then continue by prolongation.")
72  .close();
73 }
74 
76  return IT::Record("Mesh","Record with mesh related data." )
77  .allow_auto_conversion("mesh_file")
79  "Input file with mesh description.")
81  "List of additional region and region set definitions not contained in the mesh. "
82  "There are three region sets implicitly defined:\n\n"
83  "- ALL (all regions of the mesh)\n"
84  "- .BOUNDARY (all boundary regions)\n"
85  "- BULK (all bulk regions)")
86  .declare_key("partitioning", Partitioning::get_input_type(), IT::Default("\"any_neighboring\""), "Parameters of mesh partitioning algorithms.\n" )
87  .declare_key("print_regions", IT::Bool(), IT::Default("true"), "If true, print table of all used regions.")
88  .declare_key("intersection_search", Mesh::get_input_intersection_variant(),
89  IT::Default("\"BIHsearch\""), "Search algorithm for element intersections.")
90  .declare_key("global_snap_radius", IT::Double(0.0), IT::Default("1E-3"),
91  "Maximal snapping distance from the mesh in various search operations. In particular, it is used "
92  "to find the closest mesh element of an observe point; and in FieldFormula to find closest surface "
93  "element in plan view (Z projection).")
95  "Output file with neighboring data from mesh.")
96  .declare_key("optimize_mesh", IT::Bool(), IT::Default("true"), "If true, make optimization of nodes and elements order. "
97  "This will speed up the calculations in assembations.")
98  .close();
99 }
100 
101 const unsigned int Mesh::undef_idx;
102 
104 : tree(nullptr),
105  bulk_size_(0),
106  nodes_(3, 1, 0),
107  row_4_el(nullptr),
108  el_4_loc(nullptr),
109  el_ds(nullptr),
110  node_4_loc_(nullptr),
111  node_ds_(nullptr),
112  bc_mesh_(nullptr)
113 
114 {}
115 
116 
117 
119 : tree(nullptr),
120  in_record_(in_record),
121  comm_(com),
122  bulk_size_(0),
123  nodes_(3, 1, 0),
124  row_4_el(nullptr),
125  el_4_loc(nullptr),
126  el_ds(nullptr),
127  node_4_loc_(nullptr),
128  node_ds_(nullptr),
129  bc_mesh_(nullptr)
130 {
131  // set in_record_, if input accessor is empty
132  if (in_record_.is_empty()) {
133  istringstream is("{mesh_file=\"\"}");
134  Input::ReaderToStorage reader;
135  IT::Record &in_rec = const_cast<IT::Record &>(Mesh::get_input_type());
136  in_rec.finish();
137  reader.read_stream(is, in_rec, Input::FileFormat::format_JSON);
139  }
140 
141  init();
142 }
143 
145 {
146  return in_record_.val<Mesh::IntersectionSearch>("intersection_search");
147 }
148 
149 
151 {
152 
153  n_insides = NDEF;
154  n_exsides = NDEF;
155  n_sides_ = NDEF;
156 
157  // number of element of particular dimension
158  n_lines = 0;
159  n_triangles = 0;
160  n_tetrahedras = 0;
161 
162  for (int d=0; d<3; d++) max_edge_sides_[d] = 0;
163 
164  // Initialize numbering of nodes on sides.
165  // This is temporary solution, until class Element is templated
166  // by dimension. Then we can replace Mesh::side_nodes by
167  // RefElement<dim>::side_nodes.
168 
169  // indices of side nodes in element node array
170  // Currently this is made ad libitum
171  // with some ordering here we can get sides with correct orientation.
172  // This speedup normal calculation.
173 
174  side_nodes.resize(3); // three side dimensions
175  for(int dim=0; dim < 3; dim++) {
176  side_nodes[dim].resize(dim+2); // number of sides
177  for(int i_side=0; i_side < dim+2; i_side++)
178  side_nodes[dim][i_side].resize(dim+1);
179  }
180 
181  for (unsigned int sid=0; sid<RefElement<1>::n_sides; sid++)
182  for (unsigned int nid=0; nid<RefElement<1>::n_nodes_per_side; nid++)
183  side_nodes[0][sid][nid] = RefElement<1>::interact(Interaction<0,0>(sid))[nid];
184 
185  for (unsigned int sid=0; sid<RefElement<2>::n_sides; sid++)
186  for (unsigned int nid=0; nid<RefElement<2>::n_nodes_per_side; nid++)
187  side_nodes[1][sid][nid] = RefElement<2>::interact(Interaction<0,1>(sid))[nid];
188 
189  for (unsigned int sid=0; sid<RefElement<3>::n_sides; sid++)
190  for (unsigned int nid=0; nid<RefElement<3>::n_nodes_per_side; nid++)
191  side_nodes[2][sid][nid] = RefElement<3>::interact(Interaction<0,2>(sid))[nid];
192 }
193 
194 
196  for(EdgeData &edg : this->edges)
197  if (edg.side_) delete[] edg.side_;
198 
199  for (unsigned int idx=0; idx < bulk_size_; idx++) {
200  Element *ele=&(element_vec_[idx]);
201  if (ele->boundary_idx_) delete[] ele->boundary_idx_;
202  if (ele->neigh_vb) delete[] ele->neigh_vb;
203  }
204 
205  for(unsigned int idx=bulk_size_; idx < element_vec_.size(); idx++) {
206  Element *ele=&(element_vec_[idx]);
207  if (ele->boundary_idx_) delete[] ele->boundary_idx_;
208  }
209 
210  if (row_4_el != nullptr) delete[] row_4_el;
211  if (el_4_loc != nullptr) delete[] el_4_loc;
212  if (el_ds != nullptr) delete el_ds;
213  if (node_4_loc_ != nullptr) delete[] node_4_loc_;
214  if (node_ds_ != nullptr) delete node_ds_;
215  if (bc_mesh_ != nullptr) delete bc_mesh_;
216  if (tree != nullptr) delete tree;
217 }
218 
219 
220 unsigned int Mesh::n_sides() const
221 {
222  if (n_sides_ == NDEF) {
223  n_sides_=0;
224  for (auto ele : this->elements_range()) n_sides_ += ele->n_sides();
225  }
226  return n_sides_;
227 }
228 
229 unsigned int Mesh::n_vb_neighbours() const {
230  return vb_neighbours_.size();
231  }
232 
233 
234 unsigned int Mesh::n_corners() {
235  unsigned int li, count = 0;
236  for (auto ele : this->elements_range()) {
237  for (li=0; li<ele->n_nodes(); li++) {
238  count++;
239  }
240  }
241  return count;
242 }
243 
244 Edge Mesh::edge(uint edge_idx) const
245 {
246  ASSERT_LT_DBG(edge_idx, edges.size());
247  return Edge(this, edge_idx);
248 }
249 
251 {
252  ASSERT_LT_DBG(bc_idx, boundary_.size());
253  return Boundary(&boundary_[bc_idx]);
254 }
255 
257  return part_.get();
258 }
259 
261  return (LongIdx*)this->get_part()->get_loc_part();
262 }
263 
264 
265 //=============================================================================
266 // COUNT ELEMENT TYPES
267 //=============================================================================
268 
270  for (auto elm : this->elements_range())
271  switch (elm->dim()) {
272  case 1:
273  n_lines++;
274  break;
275  case 2:
276  n_triangles++;
277  break;
278  case 3:
279  n_tetrahedras++;
280  break;
281  }
282 }
283 
284 
285 
287 
288  // get dim of the first element in the map, if it exists
289  uint dim_to_check = RegionDB::undefined_dim;
290  std::string reg_name = "UndefinedRegion";
291  if(map.size() > 0){
292  Element &ele = element_vec_[ elem_index(map.begin()->first) ];
293  dim_to_check = ele.dim();
294  reg_name = region_db_.find_id(map.begin()->second).label();
295  }
296 
297  for (auto elem_to_region : map) {
298  Element &ele = element_vec_[ elem_index(elem_to_region.first) ];
299 
300  if( ele.dim() != dim_to_check){
301  THROW(ExcRegionElmDiffDim() << EI_Region(reg_name) << EI_RegIdx(elem_to_region.second) << EI_Dim(dim_to_check)
302  << EI_DimOther(ele.dim()) << EI_ElemId(elem_to_region.first) );
303  }
304 
305  ele.region_idx_ = region_db_.get_region( elem_to_region.second, ele.dim() );
307  }
308 }
309 
310 
312  std::vector<uint> nodes_new_idx( this->n_nodes(), Mesh::undef_idx );
313 
314  // check element quality and flag used nodes
315  for (auto ele : this->elements_range()) {
316  // element quality
317  double quality = ele.quality_measure_smooth();
318  if ( quality< 0.001)
319  WarningOut().fmt("Bad quality (<0.001) of the element {}.\n", ele.idx());
320 
321  // flag used nodes
322  for (uint ele_node=0; ele_node<ele->n_nodes(); ele_node++) {
323  uint inode = ele->node_idx(ele_node);
324  nodes_new_idx[inode] = inode;
325  }
326  }
327 
328  // possibly build new node ids map
329  BidirectionalMap<int> new_node_ids_;
330  new_node_ids_.reserve(node_ids_.size());
331 
332  // remove unused nodes from the mesh
333  uint inode_new = 0;
334  for(uint inode = 0; inode < nodes_new_idx.size(); inode++) {
335  if(nodes_new_idx[inode] == Mesh::undef_idx){
336  WarningOut().fmt("A node {} does not belong to any element "
337  " and will be removed.",
338  find_node_id(inode));
339  }
340  else{
341  // map new node numbering
342  nodes_new_idx[inode] = inode_new;
343 
344  // possibly move the nodes
345  nodes_.vec<3>(inode_new) = nodes_.vec<3>(inode);
346  new_node_ids_.add_item(node_ids_[inode]);
347 
348  inode_new++;
349  }
350  }
351 
352  uint n_nodes_new = inode_new;
353 
354  // if some node erased, update node ids in elements
355  if(n_nodes_new < nodes_new_idx.size()){
356 
357  DebugOut() << "Updating node-element numbering due to unused nodes: "
358  << print_var(n_nodes_new) << print_var(nodes_new_idx.size()) << "\n";
359 
360  // throw away unused nodes
361  nodes_.resize(n_nodes_new);
362  node_ids_ = new_node_ids_;
363 
364  // update node-element numbering
365  for (auto ele : this->elements_range()) {
366  for (uint ele_node=0; ele_node<ele->n_nodes(); ele_node++) {
367  uint inode_orig = ele->node_idx(ele_node);
368  uint inode = nodes_new_idx[inode_orig];
369  ASSERT_DBG(inode != Mesh::undef_idx);
370  const_cast<Element*>(ele.element())->nodes_[ele_node] = inode;
371  }
372  }
373  }
374 }
375 
377  if ( in_record_.val<bool>("optimize_mesh") ) {
378  START_TIMER("MESH - optimizer");
379  this->optimize();
380  END_TIMER("MESH - optimizer");
381  }
382 
383  START_TIMER("MESH - setup topology");
384 
387 
392 
393  tree = new DuplicateNodes(this);
394 
395  part_ = std::make_shared<Partitioning>(this, in_record_.val<Input::Record>("partitioning") );
396 
397  // create parallel distribution and numbering of elements
398  LongIdx *id_4_old = new LongIdx[n_elements()];
399  int i = 0;
400  for (auto ele : this->elements_range())
401  id_4_old[i++] = ele.idx();
402  part_->id_maps(n_elements(), id_4_old, el_ds, el_4_loc, row_4_el);
403 
404  delete[] id_4_old;
405 
406  this->distribute_nodes();
407 
409 }
410 
411 
413  MeshOptimizer<3> mo(this);
414  mo.calculate_sizes();
417 
418  this->sort_permuted_nodes_elements( mo.sort_nodes(this->node_permutation_), mo.sort_elements(this->elem_permutation_) );
419 }
420 
421 
423  BidirectionalMap<int> node_ids_backup = this->node_ids_;
424  this->node_ids_.clear();
425  this->node_ids_.reserve(this->n_nodes());
426  Armor::Array<double> nodes_backup = this->nodes_;
427  for (uint i = 0; i < this->element_vec_.size(); ++i) {
428  for (uint j = 0; j < this->element_vec_[i].dim() + 1; ++j) {
429  this->element_vec_[i].nodes_[j] = this->node_permutation_[this->element_vec_[i].nodes_[j]];
430  }
431  }
432  for (uint i = 0; i < this->n_nodes(); ++i) {
433  this->nodes_.set(node_permutation_[i]) = nodes_backup.vec<3>(i);
434  this->node_ids_.add_item( node_ids_backup[new_node_ids[i]] );
435  }
436 
437  BidirectionalMap<int> elem_ids_backup = this->element_ids_;
438  this->element_ids_.clear();
440  std::vector<Element> elements_backup = this->element_vec_;
441  for (uint i = 0; i < bulk_size_; ++i) {
442  this->element_vec_[elem_permutation_[i]] = elements_backup[i];
443  this->element_ids_.add_item( elem_ids_backup[new_elem_ids[i]] );
444  }
445 }
446 
447 
448 //
450 {
451 
452  n_insides = 0;
453  n_exsides = 0;
454  for (auto ele : this->elements_range())
455  for(SideIter sde = ele.side(0); sde->side_idx() < ele->n_sides(); ++sde) {
456  if (sde->is_external()) n_exsides++;
457  else n_insides++;
458  }
459 }
460 
461 
462 
464  // for each node we make a list of elements that use this node
465  node_elements_.resize( this->n_nodes() );
466 
467  for (auto ele : this->elements_range())
468  for (unsigned int n=0; n<ele->n_nodes(); n++)
469  node_elements_[ele.node(n).idx()].push_back(ele.idx());
470 
471  for (vector<vector<unsigned int> >::iterator n=node_elements_.begin(); n!=node_elements_.end(); n++)
472  stable_sort(n->begin(), n->end());
473 }
474 
475 
476 void Mesh::intersect_element_lists(vector<unsigned int> const &nodes_list, vector<unsigned int> &intersection_element_list)
477 {
478  if (node_elements_.size() == 0) {
480  }
481 
482  if (nodes_list.size() == 0) {
483  intersection_element_list.clear();
484  } else if (nodes_list.size() == 1) {
485  intersection_element_list = node_elements_[ nodes_list[0] ];
486  } else {
487  vector<unsigned int>::const_iterator it1=nodes_list.begin();
489  intersection_element_list.resize( node_elements_[*it1].size() ); // make enough space
490 
491  it1=set_intersection(
492  node_elements_[*it1].begin(), node_elements_[*it1].end(),
493  node_elements_[*it2].begin(), node_elements_[*it2].end(),
494  intersection_element_list.begin());
495  intersection_element_list.resize(it1-intersection_element_list.begin()); // resize to true size
496 
497  for(;it2<nodes_list.end();++it2) {
498  it1=set_intersection(
499  intersection_element_list.begin(), intersection_element_list.end(),
500  node_elements_[*it2].begin(), node_elements_[*it2].end(),
501  intersection_element_list.begin());
502  intersection_element_list.resize(it1-intersection_element_list.begin()); // resize to true size
503  }
504  }
505 }
506 
507 
508 bool Mesh::find_lower_dim_element( vector<unsigned int> &element_list, unsigned int dim, unsigned int &element_idx) {
509  bool is_neighbour = false;
510 
511  vector<unsigned int>::iterator e_dest=element_list.begin();
512  for( vector<unsigned int>::iterator ele = element_list.begin(); ele!=element_list.end(); ++ele) {
513  if (element_vec_[*ele].dim() == dim) { // keep only indexes of elements of same dimension
514  *e_dest=*ele;
515  ++e_dest;
516  } else if (element_vec_[*ele].dim() == dim-1) { // get only first element of lower dimension
517  if (is_neighbour) THROW(ExcTooMatchingIds() << EI_ElemId(this->elem_index(*ele)) << EI_ElemIdOther(this->elem_index(element_idx)) );
518 
519  is_neighbour = true;
520  element_idx = *ele;
521  }
522  }
523  element_list.resize( e_dest - element_list.begin());
524  return is_neighbour;
525 }
526 
527 bool Mesh::same_sides(const SideIter &si, vector<unsigned int> &side_nodes) {
528  // check if nodes lists match (this is slow and will be faster only when we convert whole mesh into hierarchical design like in deal.ii)
529  unsigned int ni=0;
530  while ( ni < si->n_nodes()
531  && find(side_nodes.begin(), side_nodes.end(), si->node(ni).idx() ) != side_nodes.end() ) ni++;
532  return ( ni == si->n_nodes() );
533 }
534 
535 /**
536  * TODO:
537  * - use std::is_any for setting is_neigbour
538  * - possibly make appropriate constructors for Edge and Neighbour
539  * - check side!=-1 when searching neigbouring element
540  * - process boundary elements first, there should be no Neigh, but check it
541  * set Edge and boundary there
542  */
543 
545 {
546  ASSERT(bc_element_tmp_.size()==0)
547  .error("Temporary structure of boundary element data is not empty. Did you call create_boundary_elements?");
548 
549  Neighbour neighbour;
550  EdgeData *edg = nullptr;
551  unsigned int ngh_element_idx;
552  unsigned int last_edge_idx = Mesh::undef_idx;
553 
554  neighbour.mesh_ = this;
555 
557 
558  // pointers to created edges
559  //vector<Edge *> tmp_edges;
560  edges.resize(0); // be sure that edges are empty
561 
563  vector<unsigned int> intersection_list; // list of elements in intersection of node element lists
564 
565  for( unsigned int i=bulk_size_; i<element_vec_.size(); ++i) {
566 
567  ElementAccessor<3> bc_ele = this->element_accessor(i);
568  ASSERT(bc_ele.region().is_boundary());
569  // Find all elements that share this side.
570  side_nodes.resize(bc_ele->n_nodes());
571  for (unsigned n=0; n<bc_ele->n_nodes(); n++) side_nodes[n] = bc_ele->node_idx(n);
572  intersect_element_lists(side_nodes, intersection_list);
573  bool is_neighbour = find_lower_dim_element(intersection_list, bc_ele->dim() +1, ngh_element_idx);
574  if (is_neighbour) {
575  THROW( ExcBdrElemMatchRegular() << EI_ElemId(bc_ele.idx()) << EI_ElemIdOther(this->elem_index(ngh_element_idx)) );
576  } else {
577  if (intersection_list.size() == 0) {
578  // no matching dim+1 element found
579  WarningOut().fmt("Lonely boundary element, id: {}, region: {}, dimension {}.\n",
580  bc_ele.idx(), bc_ele.region().id(), bc_ele->dim());
581  continue; // skip the boundary element
582  }
583  last_edge_idx=edges.size();
584  edges.resize(last_edge_idx+1);
585  edg = &( edges.back() );
586  edg->n_sides = 0;
587  edg->side_ = new struct SideIter[ intersection_list.size() ];
588 
589  // common boundary object
590  unsigned int bdr_idx=boundary_.size();
591  boundary_.resize(bdr_idx+1);
592  BoundaryData &bdr=boundary_.back();
593  bdr.bc_ele_idx_ = i;
594  bdr.edge_idx_ = last_edge_idx;
595  bdr.mesh_=this;
596 
597  // for 1d boundaries there can be more then one 1d elements connected to the boundary element
598  // we do not detect this case later in the main search over bulk elements
599  for( vector<unsigned int>::iterator isect = intersection_list.begin(); isect!=intersection_list.end(); ++isect) {
600  ElementAccessor<3> elem = this->element_accessor(*isect);
601  for (unsigned int ecs=0; ecs<elem->n_sides(); ecs++) {
602  SideIter si = elem.side(ecs);
603  if ( same_sides( si, side_nodes) ) {
604  if (elem->edge_idx(ecs) != Mesh::undef_idx) {
605  OLD_ASSERT(elem->boundary_idx_!=nullptr, "Null boundary idx array.\n");
606  int last_bc_ele_idx=this->boundary_[elem->boundary_idx_[ecs]].bc_ele_idx_;
607  int new_bc_ele_idx=i;
608  THROW( ExcDuplicateBoundary()
609  << EI_ElemLast(this->find_elem_id(last_bc_ele_idx))
610  << EI_RegLast(this->element_accessor(last_bc_ele_idx).region().label())
611  << EI_ElemNew(this->find_elem_id(new_bc_ele_idx))
612  << EI_RegNew(this->element_accessor(new_bc_ele_idx).region().label())
613  );
614  }
615  element_vec_[*isect].edge_idx_[ecs] = last_edge_idx;
616  edg->side_[ edg->n_sides++ ] = si;
617 
618  if (elem->boundary_idx_ == NULL) {
619  Element *el = &(element_vec_[*isect]);
620  el->boundary_idx_ = new unsigned int [ el->n_sides() ];
621  std::fill( el->boundary_idx_, el->boundary_idx_ + el->n_sides(), Mesh::undef_idx);
622  }
623  elem->boundary_idx_[ecs] = bdr_idx;
624  break; // next element in intersection list
625  }
626  }
627  }
628 
629  }
630 
631  }
632  // Now we go through all element sides and create edges and neighbours
633  unsigned int new_bc_elem_idx = element_vec_.size(); //Mesh_idx of new boundary element generated in following block
634  for (auto e : this->elements_range()) {
635  for (unsigned int s=0; s<e->n_sides(); s++)
636  {
637  // skip sides that were already found
638  if (e->edge_idx(s) != Mesh::undef_idx) continue;
639 
640 
641  // Find all elements that share this side.
642  side_nodes.resize(e.side(s)->n_nodes());
643  for (unsigned n=0; n<e.side(s)->n_nodes(); n++) side_nodes[n] = e.side(s)->node(n).idx();
644  intersect_element_lists(side_nodes, intersection_list);
645 
646  bool is_neighbour = find_lower_dim_element(intersection_list, e->dim(), ngh_element_idx);
647 
648  if (is_neighbour) { // edge connects elements of different dimensions
649  // Initialize for the neighbour case.
650  neighbour.elem_idx_ = ngh_element_idx;
651  } else { // edge connects only elements of the same dimension
652  // Initialize for the edge case.
653  last_edge_idx=edges.size();
654  edges.resize(last_edge_idx+1);
655  edg = &( edges.back() );
656  edg->n_sides = 0;
657  edg->side_ = new struct SideIter[ intersection_list.size() ];
658  if (intersection_list.size() > max_edge_sides_[e->dim()-1])
659  max_edge_sides_[e->dim()-1] = intersection_list.size();
660 
661  if (intersection_list.size() == 1) {
662  // outer edge, create boundary object as well
663  Element &elm = element_vec_[e.idx()];
664  edg->n_sides=1;
665  edg->side_[0] = e.side(s);
666  element_vec_[e.idx()].edge_idx_[s] = last_edge_idx;
667 
668  if (e->boundary_idx_ == NULL) {
669  elm.boundary_idx_ = new unsigned int [ e->n_sides() ];
670  std::fill( elm.boundary_idx_, elm.boundary_idx_ + e->n_sides(), Mesh::undef_idx);
671  }
672 
673  unsigned int bdr_idx=boundary_.size()+1; // need for VTK mesh that has no boundary elements
674  // and bulk elements are indexed from 0
675  boundary_.resize(bdr_idx+1);
676  BoundaryData &bdr=boundary_.back();
677  elm.boundary_idx_[s] = bdr_idx;
678 
679  // fill boundary element
680  Element * bc_ele = add_element_to_vector(-bdr_idx);
681  bc_ele->init(e->dim()-1, region_db_.implicit_boundary_region() );
683  for(unsigned int ni = 0; ni< side_nodes.size(); ni++) bc_ele->nodes_[ni] = side_nodes[ni];
684 
685  // fill Boundary object
686  bdr.edge_idx_ = last_edge_idx;
687  bdr.bc_ele_idx_ = new_bc_elem_idx; //elem_index(-bdr_idx);
688  bdr.mesh_=this;
689  new_bc_elem_idx++;
690 
691  continue; // next side of element e
692  }
693  }
694 
695  // go through the elements connected to the edge or neighbour
696  // setup neigbour or edge
697  for( vector<unsigned int>::iterator isect = intersection_list.begin(); isect!=intersection_list.end(); ++isect) {
698  ElementAccessor<3> elem = this->element_accessor(*isect);
699  for (unsigned int ecs=0; ecs<elem->n_sides(); ecs++) {
700  if (elem->edge_idx(ecs) != Mesh::undef_idx) continue; // ??? This should not happen.
701  SideIter si = elem.side(ecs);
702  if ( same_sides( si, side_nodes) ) {
703  if (is_neighbour) {
704  // create a new edge and neighbour for this side, and element to the edge
705  last_edge_idx=edges.size();
706  edges.resize(last_edge_idx+1);
707  edg = &( edges.back() );
708  edg->n_sides = 1;
709  edg->side_ = new struct SideIter[1];
710  edg->side_[0] = si;
711  element_vec_[elem.idx()].edge_idx_[ecs] = last_edge_idx;
712 
713  neighbour.edge_idx_ = last_edge_idx;
714 
715  vb_neighbours_.push_back(neighbour); // copy neighbour with this edge setting
716  } else {
717  // connect the side to the edge, and side to the edge
718  ASSERT_PTR_DBG(edg);
719  edg->side_[ edg->n_sides++ ] = si;
720  ASSERT_DBG(last_edge_idx != Mesh::undef_idx);
721  element_vec_[elem.idx()].edge_idx_[ecs] = last_edge_idx;
722  }
723  break; // next element from intersection list
724  }
725  } // search for side of other connected element
726  } // connected elements
727 
728  if (! is_neighbour)
729  ASSERT_EQ( (unsigned int) edg->n_sides, intersection_list.size())(e.index())(s).error("Missing edge sides.");
730  } // for element sides
731  } // for elements
732 
733  MessageOut().fmt( "Created {} edges and {} neighbours.\n", edges.size(), vb_neighbours_.size() );
734 }
735 
736 
737 
739 {
740  // node numbers is the local index of the node on the last side
741  // this maps the side nodes to the nodes of the reference side(0)
742  std::unordered_map<unsigned int,unsigned int> node_numbers;
743 
744  for (auto edg : edge_range())
745  {
746  unsigned int n_side_nodes = edg.side(0)->n_nodes();
747  // side 0 is reference, so its permutation is 0
748  edg.side(0)->element()->permutation_idx_[edg.side(0)->side_idx()] = 0;
749 
750  if (edg.n_sides() > 1)
751  {
752  // For every node on the reference side(0) give its local idx on the current side.
753  unsigned int permutation[n_side_nodes];
754 
755 
756  node_numbers.clear();
757  for (uint i=0; i<n_side_nodes; i++)
758  node_numbers[edg.side(0)->node(i).idx()] = i;
759 
760  for (uint sid=1; sid<edg.n_sides(); sid++)
761  {
762  for (uint i=0; i<n_side_nodes; i++)
763  permutation[node_numbers[edg.side(sid)->node(i).idx()]] = i;
764 
765  switch (edg.side(0)->dim())
766  {
767  case 0:
768  edg.side(sid)->element()->permutation_idx_[edg.side(sid)->side_idx()] = RefElement<1>::permutation_index(permutation);
769  break;
770  case 1:
771  edg.side(sid)->element()->permutation_idx_[edg.side(sid)->side_idx()] = RefElement<2>::permutation_index(permutation);
772  break;
773  case 2:
774  edg.side(sid)->element()->permutation_idx_[edg.side(sid)->side_idx()] = RefElement<3>::permutation_index(permutation);
775  break;
776  }
777  }
778  }
779  }
780 
781  for (vector<Neighbour>::iterator nb=vb_neighbours_.begin(); nb!=vb_neighbours_.end(); nb++)
782  {
783  // node numbers is the local index of the node on the last side
784  // this maps the side nodes to the nodes of the side(0)
785  unsigned int n_side_nodes = nb->element()->n_nodes();
786  unsigned int permutation[n_side_nodes];
787  node_numbers.clear();
788 
789  // element of lower dimension is reference, so
790  // we calculate permutation for the adjacent side
791  for (unsigned int i=0; i<n_side_nodes; i++)
792  node_numbers[nb->element().node(i).idx()] = i;
793 
794  for (unsigned int i=0; i<n_side_nodes; i++)
795  permutation[node_numbers[nb->side()->node(i).idx()]] = i;
796 
797  switch (nb->side()->dim())
798  {
799  case 0:
800  nb->side()->element()->permutation_idx_[nb->side()->side_idx()] = RefElement<1>::permutation_index(permutation);
801  break;
802  case 1:
803  nb->side()->element()->permutation_idx_[nb->side()->side_idx()] = RefElement<2>::permutation_index(permutation);
804  break;
805  case 2:
806  nb->side()->element()->permutation_idx_[nb->side()->side_idx()] = RefElement<3>::permutation_index(permutation);
807  break;
808  }
809  }
810 
811  for (vector<BoundaryData>::iterator bdr=boundary_.begin(); bdr!=boundary_.end(); bdr++)
812  {
813  if (bdr->bc_ele_idx_ >= element_vec_.size()) continue; // skip invalid boundary item
814  Edge edg = this->edge(bdr->edge_idx_);
815  ElementAccessor<3> bdr_elm = this->element_accessor(bdr->bc_ele_idx_);
816 
817  // node numbers is the local index of the node on the last side
818  // this maps the side nodes to the nodes of the side(0)
819  unsigned int n_side_nodes = bdr_elm->n_nodes();
820  unsigned int permutation[n_side_nodes];
821  node_numbers.clear();
822 
823  // boundary element (lower dim) is reference, so
824  // we calculate permutation for the adjacent side
825  for (unsigned int i=0; i<n_side_nodes; i++) {
826  node_numbers[bdr_elm.node(i).idx()] = i;
827  }
828 
829  for (uint sid=0; sid<edg.n_sides(); sid++)
830  {
831  for (uint i=0; i<n_side_nodes; i++) {
832  permutation[node_numbers[edg.side(sid)->node(i).idx()]] = i;
833  }
834 
835  switch (bdr_elm.dim())
836  {
837  case 0:
838  edg.side(sid)->element()->permutation_idx_[edg.side(sid)->side_idx()] = RefElement<1>::permutation_index(permutation);
839  break;
840  case 1:
841  edg.side(sid)->element()->permutation_idx_[edg.side(sid)->side_idx()] = RefElement<2>::permutation_index(permutation);
842  break;
843  case 2:
844  edg.side(sid)->element()->permutation_idx_[edg.side(sid)->side_idx()] = RefElement<3>::permutation_index(permutation);
845  break;
846  }
847  }
848  }
849 }
850 
851 
852 
853 
854 
855 //=============================================================================
856 //
857 //=============================================================================
859 {
860 
861  //MessageOut() << "Element to neighbours of vb2 type... "/*orig verb 5*/;
862 
863  for (vector<Element>::iterator ele = element_vec_.begin(); ele!= element_vec_.begin()+bulk_size_; ++ele)
864  ele->n_neighs_vb_ =0;
865 
866  // count vb neighs per element
867  for (auto & ngh : this->vb_neighbours_) ngh.element()->n_neighs_vb_++;
868 
869  // Allocation of the array per element
870  for (vector<Element>::iterator ele = element_vec_.begin(); ele!= element_vec_.begin()+bulk_size_; ++ele)
871  if( ele->n_neighs_vb() > 0 ) {
872  ele->neigh_vb = new struct Neighbour* [ele->n_neighs_vb()];
873  ele->n_neighs_vb_=0;
874  }
875 
876  // fill
877  ElementAccessor<3> ele;
878  for (auto & ngh : this->vb_neighbours_) {
879  ele = ngh.element();
880  ele->neigh_vb[ ele->n_neighs_vb_++ ] = &ngh;
881  }
882 
883  //MessageOut() << "... O.K.\n"/*orig verb 6*/;
884 }
885 
886 
887 
888 
889 
890 
892  /* Algorithm:
893  *
894  * 1) create BIH tree
895  * 2) for every 1D, find list of candidates
896  * 3) compute intersections for 1d, store it to master_elements
897  *
898  */
899  if (! intersections) {
900  intersections = std::make_shared<MixedMeshIntersections>(this);
901  intersections->compute_intersections();
902  }
903  return *intersections;
904 }
905 
906 
907 
909  return ElementAccessor<3>(this, idx);
910 }
911 
912 
913 
914 NodeAccessor<3> Mesh::node(unsigned int idx) const {
915  return NodeAccessor<3>(this, idx);
916 }
917 
918 
919 
920 void Mesh::elements_id_maps( vector<LongIdx> & bulk_elements_id, vector<LongIdx> & boundary_elements_id) const
921 {
922  if (bulk_elements_id.size() ==0) {
924  LongIdx last_id;
925 
926  bulk_elements_id.resize(n_elements());
927  map_it = bulk_elements_id.begin();
928  last_id = -1;
929  for(unsigned int idx=0; idx < n_elements(); idx++, ++map_it) {
930  LongIdx id = this->find_elem_id(idx);
931  last_id=*map_it = id;
932  }
933  std::sort(bulk_elements_id.begin(), bulk_elements_id.end());
934 
935  boundary_elements_id.resize(element_ids_.size()-bulk_size_);
936  map_it = boundary_elements_id.begin();
937  last_id = -1;
938  for(unsigned int idx=bulk_size_; idx<element_ids_.size(); idx++, ++map_it) {
939  LongIdx id = this->find_elem_id(idx);
940  // We set ID for boundary elements created by the mesh itself to "-1"
941  // this force gmsh reader to skip all remaining entries in boundary_elements_id
942  // and thus report error for any remaining data lines
943  if (id < 0) last_id=*map_it=-1;
944  else {
945  if (last_id >= id) THROW( ExcElmWrongOrder() << EI_ElemId(id) );
946  last_id=*map_it = id;
947  }
948  }
949  }
950 }
951 
952 
953 bool compare_points(const arma::vec3 &p1, const arma::vec3 &p2) {
954  static const double point_tolerance = 1E-10;
955  return fabs(p1[0]-p2[0]) < point_tolerance
956  && fabs(p1[1]-p2[1]) < point_tolerance
957  && fabs(p1[2]-p2[2]) < point_tolerance;
958 }
959 
960 
961 std::shared_ptr<std::vector<LongIdx>> Mesh::check_compatible_mesh( Mesh & input_mesh)
962 {
963  std::vector<unsigned int> node_ids; // allow mapping ids of nodes from source mesh to target mesh
964  std::vector<unsigned int> node_list;
965  std::vector<unsigned int> candidate_list; // returned by intersect_element_lists
966  std::vector<unsigned int> result_list; // list of elements with same dimension as vtk element
967  unsigned int i; // counter over vectors
968  std::shared_ptr<std::vector<LongIdx>> map_ptr = std::make_shared<std::vector<LongIdx>>(element_vec_.size());
969  std::vector<LongIdx> &element_ids_map = *(map_ptr.get());
970 
971  {
972  // iterates over node vector of \p this object
973  // to each node must be found just only one node in target \p mesh
974  // store orders (mapping between source and target meshes) into node_ids vector
975  std::vector<unsigned int> searched_elements; // for BIH tree
976  unsigned int i_node, i_elm_node;
977  const BIHTree &bih_tree=this->get_bih_tree();
978 
979  // create nodes of mesh
980  node_ids.resize( this->n_nodes(), Mesh::undef_idx );
981  i=0;
982  for (auto nod : input_mesh.node_range()) {
983  uint found_i_node = Mesh::undef_idx;
984  bih_tree.find_point(*nod, searched_elements);
985 
986  for (std::vector<unsigned int>::iterator it = searched_elements.begin(); it!=searched_elements.end(); it++) {
987  ElementAccessor<3> ele = this->element_accessor( *it );
988  for (i_node=0; i_node<ele->n_nodes(); i_node++)
989  {
990  static const double point_tolerance = 1E-10;
991  if ( arma::norm(*ele.node(i_node) - *nod, 1) < point_tolerance) {
992  i_elm_node = ele.node(i_node).idx();
993  if (found_i_node == Mesh::undef_idx) found_i_node = i_elm_node;
994  else if (found_i_node != i_elm_node) {
995  // duplicate nodes in target mesh - not compatible
996  return std::make_shared<std::vector<LongIdx>>(0);
997  }
998  }
999  }
1000  }
1001  if (found_i_node!=Mesh::undef_idx) node_ids[found_i_node] = i;
1002  searched_elements.clear();
1003  i++;
1004  }
1005  }
1006  {
1007  // iterates over bulk elements of \p this object
1008  // elements in both meshes must be in ratio 1:1
1009  // store orders (mapping between both mesh files) into bulk_elements_id vector
1010  // iterate trough bulk part of element vector, to each element in source mesh must exist only one element in target mesh
1011  i=0;
1012  unsigned int n_found=0; // number of found equivalent elements
1013  bool valid_nodes;
1014  for (auto elm : this->elements_range()) {
1015  valid_nodes = true;
1016  for (unsigned int j=0; j<elm->n_nodes(); j++) { // iterate trough all nodes of any element
1017  if (node_ids[ elm->node_idx(j) ] == Mesh::undef_idx) valid_nodes = false;
1018  node_list.push_back( node_ids[ elm->node_idx(j) ] );
1019  }
1020  if (valid_nodes) {
1021  input_mesh.intersect_element_lists(node_list, candidate_list);
1022  for (auto i_elm : candidate_list) {
1023  if ( input_mesh.element_accessor(i_elm)->dim() == elm.dim() ) result_list.push_back(i_elm);
1024  }
1025  }
1026  if (result_list.size() == 1) {
1027  element_ids_map[i] = (LongIdx)result_list[0];
1028  n_found++;
1029  } else {
1030  element_ids_map[i] = (LongIdx)Mesh::undef_idx;
1031  }
1032  node_list.clear();
1033  result_list.clear();
1034  i++;
1035  }
1036 
1037  if (n_found==0) {
1038  // no equivalent bulk element found - mesh is not compatible
1039  return std::make_shared<std::vector<LongIdx>>(0);
1040  }
1041  }
1042 
1043  {
1044  // iterates over boundary elements of \p this object
1045  // elements in both meshes must be in ratio 1:1
1046  // store orders (mapping between both mesh files) into boundary_elements_id vector
1047  auto bc_mesh = this->get_bc_mesh();
1048  auto input_bc_mesh = input_mesh.get_bc_mesh();
1049  // iterate trough boundary part of element vector, to each element in source mesh must exist only one element in target mesh
1050  // fill boundary_elements_id vector
1051  bool valid_nodes;
1052  i=this->n_elements();
1053  for (auto elm : bc_mesh->elements_range()) {
1054  valid_nodes = true;
1055  for (unsigned int j=0; j<elm->n_nodes(); j++) { // iterate trough all nodes of any element
1056  if (node_ids[ elm->node_idx(j) ] == Mesh::undef_idx) valid_nodes = false;
1057  node_list.push_back( node_ids[ elm->node_idx(j) ] );
1058  }
1059  if (valid_nodes) {
1060  input_bc_mesh->intersect_element_lists(node_list, candidate_list);
1061  for (auto i_elm : candidate_list) {
1062  if ( input_bc_mesh->element_accessor(i_elm)->dim() == elm.dim() ) result_list.push_back(i_elm);
1063  }
1064  }
1065  if (result_list.size() == 1) {
1066  element_ids_map[i] = (LongIdx)result_list[0];
1067  } else {
1068  element_ids_map[i] = (LongIdx)Mesh::undef_idx;
1069  }
1070  node_list.clear();
1071  result_list.clear();
1072  i++;
1073  }
1074  }
1075 
1076  return map_ptr;
1077 }
1078 
1079 
1081  static const double point_tolerance = 1E-10;
1082  if (elm1.dim() != elm2.dim()) return false;
1083  bool equal_node;
1084  for (unsigned int i=0; i<elm1->n_nodes(); i++) { // iterate trough all nodes of elm1
1085  equal_node = false;
1086  for (unsigned int j=0; j<elm2->n_nodes(); j++) { // iterate trough all nodes of elm2
1087  if ( arma::norm(*elm1.node(i) - *elm2.node(j), 1) < point_tolerance)
1088  equal_node = true; // equal node exists
1089  }
1090  if (!equal_node) return false;
1091  }
1092  return true;
1093 }
1094 
1095 
1096 std::shared_ptr<std::vector<LongIdx>> Mesh::check_compatible_discont_mesh( Mesh & input_mesh)
1097 {
1098  std::vector<unsigned int> result_list; // list of elements with same dimension as vtk element
1099  unsigned int i; // counter over vectors
1100  std::shared_ptr<std::vector<LongIdx>> map_ptr = std::make_shared<std::vector<LongIdx>>(element_vec_.size());
1101  std::vector<LongIdx> &element_ids_map = *(map_ptr.get());
1102  std::vector<unsigned int> searched_elements; // for BIH tree
1103  const BIHTree &bih_tree=input_mesh.get_bih_tree();
1104 
1105  {
1106  // iterates over bulk elements of \p this object
1107  // elements in both meshes must be in ratio 1:1
1108  // store orders (mapping between both mesh files) into bulk_elements_id vector
1109  // iterate trough bulk part of element vector, to each element in source mesh must exist only one element in target mesh
1110  i=0;
1111  unsigned int n_found=0; // number of found equivalent elements
1112  for (auto elm : this->elements_range()) {
1113  bih_tree.find_bounding_box(elm.bounding_box(), searched_elements);
1114  for (auto s : searched_elements) {
1115  auto acc = input_mesh.element_accessor(s);
1116  if ( equal_elm(elm, acc) ) result_list.push_back(s);
1117  }
1118 
1119  if (result_list.size() == 1) {
1120  element_ids_map[i] = (LongIdx)result_list[0];
1121  n_found++;
1122  } else {
1123  element_ids_map[i] = (LongIdx)Mesh::undef_idx;
1124  }
1125  result_list.clear();
1126  searched_elements.clear();
1127  i++;
1128  }
1129 
1130  if (n_found==0) {
1131  // no equivalent bulk element found - mesh is not compatible
1132  return std::make_shared<std::vector<LongIdx>>(0);
1133  }
1134  }
1135 
1136  {
1137  // iterates over boundary elements of \p this object
1138  // elements in both meshes must be in ratio 1:1
1139  // store orders (mapping between both mesh files) into boundary_elements_id vector
1140  auto bc_mesh = this->get_bc_mesh();
1141 // auto input_bc_mesh = input_mesh.get_bc_mesh();
1142  // iterate trough boundary part of element vector, to each element in source mesh must exist only one element in target mesh
1143  // fill boundary_elements_id vector
1144  i=this->n_elements();
1145  for (auto elm : bc_mesh->elements_range()) {
1146  bih_tree.find_bounding_box(elm.bounding_box(), searched_elements);
1147  for (auto s : searched_elements) {
1148  auto acc = input_mesh.element_accessor(s);
1149  if ( equal_elm(elm, acc) ) result_list.push_back(s);
1150  }
1151  if (result_list.size() == 1) {
1152  element_ids_map[i] = (LongIdx)result_list[0];
1153  } else {
1154  element_ids_map[i] = (LongIdx)Mesh::undef_idx;
1155  }
1156  result_list.clear();
1157  searched_elements.clear();
1158  i++;
1159  }
1160  }
1161 
1162  return map_ptr;
1163 }
1164 
1165 
1167 {
1169  it != region_list.end();
1170  ++it) {
1171  // constructor has side effect in the mesh - create new region or set and store them to Mesh::region_db_
1172  (*it).factory< RegionSetBase, const Input::Record &, Mesh * >(*it, this);
1173  }
1174 }
1175 
1177 {
1179  region_db_.el_to_reg_map_.clear();
1180  region_db_.close();
1182 
1183  if ( in_record_.val<bool>("print_regions") ) {
1184  stringstream ss;
1186  MessageOut() << ss.str();
1187  }
1188 }
1189 
1190 
1192  START_TIMER("Mesh::compute_element_boxes");
1194 
1195  // make element boxes
1196  unsigned int i=0;
1197  boxes.resize(this->n_elements());
1198  for (auto element : this->elements_range()) {
1199  boxes[i] = element.bounding_box();
1200  i++;
1201  }
1202 
1203  return boxes;
1204 }
1205 
1207  if (! this->bih_tree_) {
1208  bih_tree_ = std::make_shared<BIHTree>();
1209  bih_tree_->add_boxes( this->get_element_boxes() );
1210  bih_tree_->construct();
1211  }
1212  return *bih_tree_;
1213 }
1214 
1216  return in_record_.val<double>("global_snap_radius");
1217 }
1218 
1219 void Mesh::add_physical_name(unsigned int dim, unsigned int id, std::string name) {
1220  region_db_.add_region(id, name, dim, "$PhysicalNames");
1221 }
1222 
1223 
1224 void Mesh::add_node(unsigned int node_id, arma::vec3 coords) {
1225 
1226  nodes_.append(coords);
1227  node_ids_.add_item(node_id);
1228  node_permutation_.push_back(node_permutation_.size());
1229 }
1230 
1231 
1232 void Mesh::add_element(unsigned int elm_id, unsigned int dim, unsigned int region_id, unsigned int partition_id,
1233  std::vector<unsigned int> node_ids) {
1234  RegionIdx region_idx = region_db_.get_region( region_id, dim );
1235  if ( !region_idx.is_valid() ) {
1236  region_idx = region_db_.add_region( region_id, region_db_.create_label_from_id(region_id), dim, "$Element" );
1237  }
1238  region_db_.mark_used_region(region_idx.idx());
1239 
1240  if (region_idx.is_boundary()) {
1241  bc_element_tmp_.push_back( ElementTmpData(elm_id, dim, region_idx, partition_id, node_ids) );
1242  } else {
1243  if(dim == 0 ) {
1244  WarningOut().fmt("Bulk elements of zero size(dim=0) are not supported. Element ID: {}.\n", elm_id);
1245  }
1246  else {
1247  Element *ele = add_element_to_vector(elm_id);
1248  bulk_size_++;
1249  this->init_element(ele, elm_id, dim, region_idx, partition_id, node_ids);
1250  }
1251  }
1252 }
1253 
1254 
1255 void Mesh::init_element(Element *ele, unsigned int elm_id, unsigned int dim, RegionIdx region_idx, unsigned int partition_id,
1256  std::vector<unsigned int> node_ids) {
1257  ele->init(dim, region_idx);
1258  ele->pid_ = partition_id;
1259 
1260  for (unsigned int ni=0; ni<ele->n_nodes(); ni++) {
1261  ele->nodes_[ni] = this->node_index(node_ids[ni]);
1262  }
1263 
1264  // check that tetrahedron element is numbered correctly and is not degenerated
1265  if(ele->dim() == 3)
1266  {
1267  ElementAccessor<3> ea = this->element_accessor( this->elem_index(elm_id) );
1268  double jac = ea.tetrahedron_jacobian();
1269  if( ! (jac > 0) ) {
1270  WarningOut().fmt("Tetrahedron element with id {} has wrong numbering or is degenerated (Jacobian = {}).",elm_id, jac);
1271  }
1272  }
1273 }
1274 
1275 
1277  if (node_elements_.size() == 0) {
1278  this->create_node_element_lists();
1279  }
1280  return node_elements_;
1281 }
1282 
1283 
1284 void Mesh::init_element_vector(unsigned int size) {
1285  element_vec_.clear();
1286  element_ids_.clear();
1287  elem_permutation_.clear();
1288  element_vec_.reserve(size);
1289  element_ids_.reserve(size);
1290  elem_permutation_.reserve(size);
1291  bc_element_tmp_.clear();
1292  bc_element_tmp_.reserve(size);
1293  bulk_size_ = 0;
1295 }
1296 
1297 
1298 void Mesh::init_node_vector(unsigned int size) {
1299  nodes_.reinit(size);
1300  node_ids_.clear();
1301  node_ids_.reserve(size);
1302  node_permutation_.clear();
1303  node_permutation_.reserve(size);
1304 }
1305 
1306 
1308  element_vec_.push_back( Element() );
1309  Element * elem = &element_vec_.back(); //[element_vec_.size()-1];
1310  element_ids_.add_item((unsigned int)(id));
1311  elem_permutation_.push_back(elem_permutation_.size());
1312  return elem;
1313 }
1314 
1316  auto bgn_it = make_iter<ElementAccessor<3>>( ElementAccessor<3>(this, 0) );
1317  auto end_it = make_iter<ElementAccessor<3>>( ElementAccessor<3>(this, bulk_size_) );
1318  return Range<ElementAccessor<3>>(bgn_it, end_it);
1319 }
1320 
1322  auto bgn_it = make_iter<NodeAccessor<3>>( NodeAccessor<3>(this, 0) );
1323  auto end_it = make_iter<NodeAccessor<3>>( NodeAccessor<3>(this, n_nodes()) );
1324  return Range<NodeAccessor<3>>(bgn_it, end_it);
1325 }
1326 
1328  auto bgn_it = make_iter<Edge>( Edge(this, 0) );
1329  auto end_it = make_iter<Edge>( Edge(this, edges.size()) );
1330  return Range<Edge>(bgn_it, end_it);
1331 }
1332 
1333 inline void Mesh::check_element_size(unsigned int elem_idx) const
1334 {
1335  ASSERT(elem_idx < element_vec_.size())(elem_idx)(element_vec_.size()).error("Index of element is out of bound of element vector!");
1336 }
1337 
1338 /*
1339  * Output of internal flow data.
1340  */
1342 {
1343  START_TIMER("Mesh::output_internal_ngh_data");
1344 
1345  FilePath raw_output_file_path;
1346  if (! in_record_.opt_val("raw_ngh_output", raw_output_file_path)) return;
1347 
1348  ofstream raw_ngh_output_file;
1349  int rank;
1350  MPI_Comm_rank(MPI_COMM_WORLD, &rank);
1351  if (rank == 0) {
1352  MessageOut() << "Opening raw ngh output: " << raw_output_file_path << "\n";
1353  try {
1354  raw_output_file_path.open_stream(raw_ngh_output_file);
1355  } INPUT_CATCH(FilePath::ExcFileOpen, FilePath::EI_Address_String, (in_record_))
1356  }
1357 
1358  if (! raw_ngh_output_file.is_open()) return;
1359 
1360  // header
1361  raw_ngh_output_file << "// fields:\n//ele_id n_sides ns_side_neighbors[n] neighbors[n*ns] n_vb_neighbors vb_neighbors[n_vb]\n";
1362  raw_ngh_output_file << fmt::format("{}\n" , n_elements());
1363 
1364  int cit = 0;
1365 
1366  // map from higher dim elements to its lower dim neighbors, using gmsh IDs: ele->id()
1367  unsigned int undefined_ele_id = -1;
1369  for (auto ele : this->elements_range()) {
1370  if(ele->n_neighs_vb() > 0){
1371  for (unsigned int i = 0; i < ele->n_neighs_vb(); i++){
1372  ElementAccessor<3> higher_ele = ele->neigh_vb[i]->side()->element();
1373 
1374  auto search = neigh_vb_map.find(higher_ele.idx());
1375  if(search != neigh_vb_map.end()){
1376  // if found, add id to correct local side idx
1377  search->second[ele->neigh_vb[i]->side()->side_idx()] = ele.idx();
1378  }
1379  else{
1380  // if not found, create new vector, each side can have one vb neighbour
1381  std::vector<unsigned int> higher_ele_side_ngh(higher_ele->n_sides(), undefined_ele_id);
1382  higher_ele_side_ngh[ele->neigh_vb[i]->side()->side_idx()] = ele.idx();
1383  neigh_vb_map[higher_ele.idx()] = higher_ele_side_ngh;
1384  }
1385  }
1386  }
1387  }
1388 
1389  for (auto ele : this->elements_range()) {
1390  raw_ngh_output_file << ele.idx() << " ";
1391  raw_ngh_output_file << ele->n_sides() << " ";
1392 
1393  auto search_neigh = neigh_vb_map.end();
1394  for (unsigned int i = 0; i < ele->n_sides(); i++) {
1395  unsigned int n_side_neighs = ele.side(i)->edge().n_sides()-1; //n_sides - the current one
1396  // check vb neighbors (lower dimension)
1397  if(n_side_neighs == 0){
1398  //update search
1399  if(search_neigh == neigh_vb_map.end())
1400  search_neigh = neigh_vb_map.find(ele.idx());
1401 
1402  if(search_neigh != neigh_vb_map.end())
1403  if(search_neigh->second[i] != undefined_ele_id)
1404  n_side_neighs = 1;
1405  }
1406  raw_ngh_output_file << n_side_neighs << " ";
1407  }
1408 
1409  for (unsigned int i = 0; i < ele->n_sides(); i++) {
1410  Edge edge = ele.side(i)->edge();
1411  if(edge.n_sides() > 1){
1412  for (uint j = 0; j < edge.n_sides(); j++) {
1413  if(edge.side(j) != ele.side(i))
1414  raw_ngh_output_file << edge.side(j)->element().idx() << " ";
1415  }
1416  }
1417  //check vb neighbour
1418  else if(search_neigh != neigh_vb_map.end()
1419  && search_neigh->second[i] != undefined_ele_id){
1420  raw_ngh_output_file << search_neigh->second[i] << " ";
1421  }
1422  }
1423 
1424  // list higher dim neighbours
1425  raw_ngh_output_file << ele->n_neighs_vb() << " ";
1426  for (unsigned int i = 0; i < ele->n_neighs_vb(); i++)
1427  raw_ngh_output_file << ele->neigh_vb[i]->side()->element().idx() << " ";
1428 
1429  raw_ngh_output_file << endl;
1430  cit ++;
1431  }
1432  raw_ngh_output_file << "$EndFlowField\n" << endl;
1433 }
1434 
1435 
1437  // Copy boundary elements in temporary storage to the second part of the element vector
1438  for(ElementTmpData &e_data : bc_element_tmp_) {
1439  Element *ele = add_element_to_vector(e_data.elm_id);
1440  this->init_element(ele, e_data.elm_id, e_data.dim, e_data.region_idx,
1441  e_data.partition_id, e_data.node_ids);
1442  }
1443  // release memory
1444  unsigned int bdr_size = bc_element_tmp_.size();
1446  return bdr_size;
1447 }
1448 
1449 
1450 void Mesh::permute_tetrahedron(unsigned int elm_idx, std::vector<unsigned int> permutation_vec)
1451 {
1452  ASSERT_LT_DBG(elm_idx, element_vec_.size());
1453  ASSERT_EQ_DBG(permutation_vec.size(), 4);
1454 
1455  std::array<unsigned int, 4> tmp_nodes;
1456  Element &elem = element_vec_[elm_idx];
1457  ASSERT_EQ_DBG(elem.dim(), 3);
1458 
1459  for(unsigned int i=0; i<elem.n_nodes(); i++)
1460  {
1461  tmp_nodes[i] = elem.nodes_[permutation_vec[i]];
1462  }
1463  elem.nodes_ = tmp_nodes;
1464 }
1465 
1466 
1467 void Mesh::permute_triangle(unsigned int elm_idx, std::vector<unsigned int> permutation_vec)
1468 {
1469  ASSERT_LT_DBG(elm_idx, element_vec_.size());
1470  ASSERT_EQ_DBG(permutation_vec.size(), 3);
1471 
1472  std::array<unsigned int, 4> tmp_nodes;
1473  Element &elem = element_vec_[elm_idx];
1474  ASSERT_EQ_DBG(elem.dim(), 2);
1475 
1476  for(unsigned int i=0; i<elem.n_nodes(); i++)
1477  {
1478  tmp_nodes[i] = elem.nodes_[permutation_vec[i]];
1479  }
1480  elem.nodes_ = tmp_nodes;
1481 }
1482 
1483 
1485  if (bc_mesh_ == nullptr) bc_mesh_ = new BCMesh(this);
1486  return bc_mesh_;
1487 }
1488 
1489 
1491  ASSERT_PTR(el_4_loc).error("Array 'el_4_loc' is not initialized. Did you call Partitioning::id_maps?\n");
1492 
1493  unsigned int i_proc, i_node, i_ghost_node, elm_node;
1494  unsigned int my_proc = el_ds->myp();
1495  unsigned int n_proc = el_ds->np();
1496 
1497  // distribute nodes between processes, every node is assigned to minimal process of elements that own node
1498  // fill node_proc vector with same values on all processes
1499  std::vector<unsigned int> node_proc( this->n_nodes(), n_proc );
1500  std::vector<bool> local_node_flag( this->n_nodes(), false );
1501 
1502  for ( auto elm : this->elements_range() ) {
1503  i_proc = elm.proc();
1504  for (elm_node=0; elm_node<elm->n_nodes(); elm_node++) {
1505  i_node = elm->node_idx(elm_node);
1506  if (i_proc == my_proc) local_node_flag[i_node] = true;
1507  if (i_proc < node_proc[i_node]) node_proc[i_node] = i_proc;
1508  }
1509  }
1510 
1511  unsigned int n_own_nodes=0, n_local_nodes=0; // number of own and ghost nodes
1512  for(uint loc_flag : local_node_flag) if (loc_flag) n_local_nodes++;
1513  for(uint i_proc : node_proc) {
1514  if (i_proc == my_proc)
1515  n_own_nodes++;
1516  else if (i_proc == n_proc)
1517  ASSERT(0)(find_node_id(n_own_nodes)).error("A node does not belong to any element!");
1518  }
1519 
1520  //DebugOut() << print_var(n_own_nodes) << print_var(n_local_nodes) << this->n_nodes();
1521  // create and fill node_4_loc_ (mapping local to global indexes)
1522  node_4_loc_ = new LongIdx [ n_local_nodes ];
1523  i_node=0;
1524  i_ghost_node = n_own_nodes;
1525  for (unsigned int i=0; i<this->n_nodes(); ++i) {
1526  if (local_node_flag[i]) {
1527  if (node_proc[i]==my_proc)
1528  node_4_loc_[i_node++] = i;
1529  else
1530  node_4_loc_[i_ghost_node++] = i;
1531  }
1532  }
1533 
1534  // Construct node distribution object, set number of local nodes (own+ghost)
1535  node_ds_ = new Distribution(n_own_nodes, PETSC_COMM_WORLD);
1536  node_ds_->get_lsizes_array(); // need to initialize lsizes data member
1538 
1539 }
1540 
1541 //-----------------------------------------------------------------------------
1542 // vim: set cindent:
ElementAccessor::dim
unsigned int dim() const
Definition: accessors.hh:157
Side::edge
Edge edge() const
Returns pointer to the edge connected to the side.
Definition: accessors_impl.hh:242
MeshOptimizer::calculate_node_curve_values_as_hilbert
void calculate_node_curve_values_as_hilbert()
Definition: mesh_optimizer.hh:59
Mesh::create_boundary_elements
unsigned int create_boundary_elements()
Create boundary elements from data of temporary structure, this method MUST be call after read mesh f...
Definition: mesh.cc:1436
Input::Type::Bool
Class for declaration of the input of type Bool.
Definition: type_base.hh:452
Mesh::n_tetrahedras
int n_tetrahedras
Definition: mesh.h:304
Distribution::np
unsigned int np() const
get num of processors
Definition: distribution.hh:105
Mesh::permute_triangle
void permute_triangle(unsigned int elm_idx, std::vector< unsigned int > permutation_vec)
Permute nodes of 2D elements of given elm_idx.
Definition: mesh.cc:1467
reader_to_storage.hh
RefElement::permutation_index
static unsigned int permutation_index(unsigned int p[n_nodes_per_side])
Definition: ref_element.cc:552
Boundary
Definition: accessors.hh:320
BidirectionalMap< int >
Mesh::BCMesh
friend class BCMesh
Definition: mesh.h:605
ref_element.hh
Class RefElement defines numbering of vertices, sides, calculation of normal vectors etc.
Mesh::nodes_
Armor::Array< double > nodes_
Definition: mesh.h:584
Mesh::check_compatible_discont_mesh
virtual std::shared_ptr< std::vector< LongIdx > > check_compatible_discont_mesh(Mesh &input_mesh)
Definition: mesh.cc:1096
Neighbour::mesh_
Mesh * mesh_
Pointer to Mesh to which belonged.
Definition: neighbours.h:136
MeshOptimizer::sort_elements
std::vector< int > sort_elements(std::vector< unsigned int > &elem_permutation)
Definition: mesh_optimizer.hh:108
Mesh::permute_tetrahedron
void permute_tetrahedron(unsigned int elm_idx, std::vector< unsigned int > permutation_vec)
Permute nodes of 3D elements of given elm_idx.
Definition: mesh.cc:1450
Region::label
std::string label() const
Returns label of the region (using RegionDB)
Definition: region.cc:32
Mesh::get_input_intersection_variant
static const Input::Type::Selection & get_input_intersection_variant()
The definition of input record for selection of variant of file format.
Definition: mesh.cc:64
Mesh::get_element_boxes
std::vector< BoundingBox > get_element_boxes()
Compute bounding boxes of elements contained in mesh.
Definition: mesh.cc:1191
Neighbour::edge_idx_
unsigned int edge_idx_
Index of Edge in Mesh.
Definition: neighbours.h:138
Input::ReaderToStorage
Reader for (slightly) modified input files.
Definition: reader_to_storage.hh:96
ElementAccessor::tetrahedron_jacobian
double tetrahedron_jacobian() const
Definition: accessors_impl.hh:69
Mesh::node_4_loc_
LongIdx * node_4_loc_
Index set assigning to local node index its global index.
Definition: mesh.h:623
bih_tree.hh
Input::ReaderToStorage::read_stream
void read_stream(istream &in, const Type::TypeBase &root_type, FileFormat format)
This method actually reads the given stream in.
Definition: reader_to_storage.cc:110
mesh_optimizer.hh
Mesh::in_record_
Input::Record in_record_
Definition: mesh.h:555
RefElement
Definition: ref_element.hh:163
Mesh::init_element_vector
void init_element_vector(unsigned int size)
Initialize element_vec_, set size and reset counters of boundary and bulk elements.
Definition: mesh.cc:1284
neighbours.h
Mesh::undef_idx
static const unsigned int undef_idx
Definition: mesh.h:121
Neighbour::elem_idx_
unsigned int elem_idx_
Index of element in Mesh::element_vec_.
Definition: neighbours.h:137
Mesh::n_exsides
int n_exsides
Definition: mesh.h:299
Mesh::init_element
void init_element(Element *ele, unsigned int elm_id, unsigned int dim, RegionIdx region_idx, unsigned int partition_id, std::vector< unsigned int > node_ids)
Initialize element.
Definition: mesh.cc:1255
Distribution::myp
unsigned int myp() const
get my processor
Definition: distribution.hh:107
RegionSetBase::get_input_type
static Input::Type::Abstract & get_input_type()
Definition: region_set.cc:25
MeshOptimizer::calculate_element_curve_values_as_hilbert_of_centers
void calculate_element_curve_values_as_hilbert_of_centers()
Definition: mesh_optimizer.hh:86
ASSERT
#define ASSERT(expr)
Allow use shorter versions of macro names if these names is not used with external library.
Definition: asserts.hh:347
RegionDB::check_regions
void check_regions()
Definition: region.cc:461
Element::dim
unsigned int dim() const
Definition: elements.h:121
Mesh::elements_range
virtual Range< ElementAccessor< 3 > > elements_range() const
Returns range of bulk elements.
Definition: mesh.cc:1315
Mesh::n_sides
unsigned int n_sides() const
Definition: mesh.cc:220
distribution.hh
Support classes for parallel programing.
bc_mesh.hh
Edge::n_sides
unsigned int n_sides() const
Returns number of sides aligned with the edge.
Definition: accessors.hh:300
BoundaryData::edge_idx_
unsigned int edge_idx_
Definition: mesh_data.hh:49
MixedMeshIntersections
Main class for computation of intersection of meshes of combined dimensions.
Definition: mixed_mesh_intersections.hh:64
compare_points
bool compare_points(const arma::vec3 &p1, const arma::vec3 &p2)
Definition: mesh.cc:953
Input::Record::val
const Ret val(const string &key) const
Definition: accessors_impl.hh:31
Mesh::boundary_loaded_size_
unsigned int boundary_loaded_size_
Count of boundary elements loaded from mesh file.
Definition: mesh.h:576
Armor::Array::vec
ArmaVec< Type, nr > vec(uint mat_index) const
Definition: armor.hh:821
Input::Type::Selection::close
const Selection & close() const
Close the Selection, no more values can be added.
Definition: type_selection.cc:65
Mesh::tree
DuplicateNodes * tree
Definition: mesh.h:291
Mesh::element_vec_
vector< Element > element_vec_
Definition: mesh.h:567
Neighbour::side
SideIter side()
Definition: neighbours.h:145
Element::pid_
int pid_
Id # of mesh partition.
Definition: elements.h:89
FilePath
Dedicated class for storing path to input and output files.
Definition: file_path.hh:54
ASSERT_DBG
#define ASSERT_DBG(expr)
Definition: include_fadbad.hh:28
MeshOptimizer::calculate_sizes
void calculate_sizes()
Definition: mesh_optimizer.hh:40
RegionIdx::is_valid
bool is_valid() const
Returns false if the region has undefined/invalid value.
Definition: region.hh:78
Input::Type::Double
Class for declaration of the input data that are floating point numbers.
Definition: type_base.hh:534
Mesh::sort_permuted_nodes_elements
void sort_permuted_nodes_elements(std::vector< int > new_node_ids, std::vector< int > new_elem_ids)
Sort elements and nodes by order stored in permutation vectors.
Definition: mesh.cc:422
RegionDB::mark_used_region
void mark_used_region(unsigned int idx)
Definition: region.cc:235
Mesh::get_input_type
static const Input::Type::Record & get_input_type()
Definition: mesh.cc:75
BIHTree
Class for O(log N) lookup for intersections with a set of bounding boxes.
Definition: bih_tree.hh:38
THROW
#define THROW(whole_exception_expr)
Wrapper for throw. Saves the throwing point.
Definition: exceptions.hh:53
Mesh::RegionSetBase
friend class RegionSetBase
Definition: mesh.h:601
Mesh::max_edge_sides_
unsigned int max_edge_sides_[3]
Maximal number of sides per one edge in the actual mesh (set in make_neighbours_and_edges()).
Definition: mesh.h:521
std::vector< uint >
Mesh::count_side_types
void count_side_types()
Definition: mesh.cc:449
ElementAccessor< 3 >
Partitioning
Class for the mesh partitioning. This should provide:
Definition: partitioning.hh:52
Input::Type::FileName::output
static FileName output()
The factory function for declaring type FileName for input files.
Definition: type_base.cc:531
Mesh::make_edge_permutations
void make_edge_permutations()
Definition: mesh.cc:738
system.hh
arma::vec3
Definition: doxy_dummy_defs.hh:17
ASSERT_EQ_DBG
#define ASSERT_EQ_DBG(a, b)
Definition of comparative assert macro (EQual) only for debug mode.
Definition: asserts.hh:332
RegionDB::get_region
Region get_region(unsigned int id, unsigned int dim)
Definition: region.cc:150
BoundaryData
Definition: mesh_data.hh:40
Mesh::node_range
Range< NodeAccessor< 3 > > node_range() const
Returns range of nodes.
Definition: mesh.cc:1321
Partitioning::get_loc_part
const LongIdx * get_loc_part() const
Definition: partitioning.cc:85
Mesh::boundary
Boundary boundary(uint edge_idx) const
Definition: mesh.cc:250
EdgeData
Definition: mesh_data.hh:25
Armor::Array::resize
void resize(uint size)
Definition: armor.hh:710
uint
unsigned int uint
Definition: mh_dofhandler.hh:101
RegionIdx::idx
unsigned int idx() const
Returns a global index of the region.
Definition: region.hh:82
Mesh::n_local_nodes_
unsigned int n_local_nodes_
Hold number of local nodes (own + ghost), value is equal with size of node_4_loc array.
Definition: mesh.h:627
fmt::format
std::string format(CStringRef format_str, ArgList args)
Definition: format.h:3141
duplicate_nodes.h
Element::permutation_idx_
std::vector< unsigned int > permutation_idx_
Definition: elements.h:104
Neighbour
Definition: neighbours.h:117
ElementAccessor::element
const Element * element() const
Definition: accessors.hh:160
FilePath::open_stream
void open_stream(Stream &stream) const
Definition: file_path.cc:211
Input::Array::begin
Iterator< ValueType > begin() const
Definition: accessors_impl.hh:145
Mesh::read_regions_from_input
void read_regions_from_input(Input::Array region_list)
Definition: mesh.cc:1166
RegionDB::create_label_from_id
std::string create_label_from_id(unsigned int id) const
Definition: region.cc:337
index_types.hh
RegionDB::el_to_reg_map_
MapElementIDToRegionID el_to_reg_map_
Definition: region.hh:571
BoundaryData::bc_ele_idx_
unsigned int bc_ele_idx_
Definition: mesh_data.hh:53
Mesh::get_intersection_search
IntersectionSearch get_intersection_search()
Getter for input type selection for intersection search algorithm.
Definition: mesh.cc:144
Mesh::n_vb_neighbours
unsigned int n_vb_neighbours() const
Definition: mesh.cc:229
exceptions.hh
Mesh::n_elements
virtual unsigned int n_elements() const
Returns count of boundary or bulk elements.
Definition: mesh.h:373
Element
Definition: elements.h:39
MPI_Comm_rank
#define MPI_Comm_rank
Definition: mpi.h:236
ASSERT_PTR_DBG
#define ASSERT_PTR_DBG(ptr)
Definition of assert macro checking non-null pointer (PTR) only for debug mode.
Definition: asserts.hh:340
Mesh::optimize
void optimize()
Definition: mesh.cc:412
Mesh::el_ds
Distribution * el_ds
Parallel distribution of elements.
Definition: mesh.h:621
Region::id
unsigned int id() const
Returns id of the region (using RegionDB)
Definition: region.cc:37
Mesh::intersect_element_lists
void intersect_element_lists(vector< unsigned int > const &nodes_list, vector< unsigned int > &intersection_element_list)
Definition: mesh.cc:476
Mesh::n_sides_
int n_sides_
Definition: mesh.h:300
EdgeData::side_
SideIter * side_
Definition: mesh_data.hh:32
Input::Iterator
Definition: accessors.hh:143
Input::Type::Default
Class Input::Type::Default specifies default value of keys of a Input::Type::Record.
Definition: type_record.hh:61
RegionDB::undefined_dim
static const unsigned int undefined_dim
Definition: region.hh:332
MeshOptimizer::sort_nodes
std::vector< int > sort_nodes(std::vector< unsigned int > &node_permutation)
Definition: mesh_optimizer.hh:104
Mesh::output_internal_ngh_data
void output_internal_ngh_data()
Output of neighboring data into raw output.
Definition: mesh.cc:1341
Mesh::get_local_part
virtual const LongIdx * get_local_part()
Definition: mesh.cc:260
Distribution
Definition: distribution.hh:50
Mesh::node_ids_
BidirectionalMap< int > node_ids_
Maps node ids to indexes into vector node_vec_.
Definition: mesh.h:587
ElementAccessor::bounding_box
BoundingBox bounding_box() const
Definition: accessors.hh:208
accessors.hh
Mesh::BBsearch
@ BBsearch
Definition: mesh.h:113
Mesh::check_mesh_on_read
void check_mesh_on_read()
Definition: mesh.cc:311
Mesh::n_corners
unsigned int n_corners()
Definition: mesh.cc:234
BIHTree::find_point
void find_point(const Space< 3 >::Point &point, std::vector< unsigned int > &result_list, bool full_list=false) const
Definition: bih_tree.cc:287
Mesh::find_lower_dim_element
bool find_lower_dim_element(vector< unsigned int > &element_list, unsigned int dim, unsigned int &element_idx)
Definition: mesh.cc:508
Mesh::count_element_types
void count_element_types()
Definition: mesh.cc:269
Input::Record
Accessor to the data with type Type::Record.
Definition: accessors.hh:291
Mesh::get_bih_tree
const BIHTree & get_bih_tree()
Getter for BIH. Creates and compute BIH at first call.
Definition: mesh.cc:1206
Mesh::distribute_nodes
void distribute_nodes()
Fill array node_4_loc_ and create object node_ds_ according to element distribution.
Definition: mesh.cc:1490
sys_profiler.hh
Edge::side
SideIter side(const unsigned int i) const
Gets side iterator of the i -th side.
Definition: accessors_impl.hh:192
Mesh::get_bc_mesh
BCMesh * get_bc_mesh()
Create boundary mesh if doesn't exist and return it.
Definition: mesh.cc:1484
RegionIdx::is_boundary
bool is_boundary() const
Returns true if it is a Boundary region and false if it is a Bulk region.
Definition: region.hh:74
mixed_mesh_intersections.hh
Input::Type::Record::allow_auto_conversion
virtual Record & allow_auto_conversion(const string &from_key)
Allows shorter input of the Record providing only value of the from_key given as the parameter.
Definition: type_record.cc:133
accessors.hh
Mesh::el_4_loc
LongIdx * el_4_loc
Index set assigning to local element index its global index.
Definition: mesh.h:619
Mesh::elements_id_maps
void elements_id_maps(vector< LongIdx > &bulk_elements_id, vector< LongIdx > &boundary_elements_id) const
Definition: mesh.cc:920
INPUT_CATCH
#define INPUT_CATCH(ExceptionType, AddressEITag, input_accessor)
Definition: accessors.hh:63
Element::n_neighs_vb_
unsigned int n_neighs_vb_
Definition: elements.h:91
Mesh::side_nodes
vector< vector< vector< unsigned int > > > side_nodes
Definition: mesh.h:316
Mesh::node_permutation_
std::vector< unsigned int > node_permutation_
Vector of node permutations of optimized mesh (see class MeshOptimizer)
Definition: mesh.h:593
Mesh::region_db_
RegionDB region_db_
Definition: mesh.h:540
Distribution::get_lsizes_array
const unsigned int * get_lsizes_array()
get local sizes array
Definition: distribution.cc:142
Input::AbstractRecord
Accessor to the polymorphic input data of a type given by an AbstracRecord object.
Definition: accessors.hh:458
Neighbour::element
ElementAccessor< 3 > element()
Definition: neighbours.h:161
Input::Type::Default::obligatory
static Default obligatory()
The factory function to make an empty default value which is obligatory.
Definition: type_record.hh:110
Mesh::IntersectionSearch
IntersectionSearch
Types of search algorithm for finding intersection candidates.
Definition: mesh.h:110
RegionDB::close
void close()
Definition: region.cc:249
Mesh::find_elem_id
int find_elem_id(unsigned int pos) const
Return element id (in GMSH file) of element of given position in element vector.
Definition: mesh.h:387
ASSERT_EQ
#define ASSERT_EQ(a, b)
Definition of comparative assert macro (EQual)
Definition: asserts.hh:328
Element::init
void init(unsigned int dim, RegionIdx reg)
Definition: elements.cc:52
Mesh::init
void init()
Definition: mesh.cc:150
RegionDB::find_id
Region find_id(unsigned int id, unsigned int dim) const
Definition: region.cc:180
Input::Record::opt_val
bool opt_val(const string &key, Ret &value) const
Definition: accessors_impl.hh:107
Input::format_JSON
@ format_JSON
Definition: reader_to_storage.hh:60
Input::Type::Record::declare_key
Record & declare_key(const string &key, std::shared_ptr< TypeBase > type, const Default &default_value, const string &description, TypeBase::attribute_map key_attributes=TypeBase::attribute_map())
Declares a new key of the Record.
Definition: type_record.cc:503
Input::ReaderToStorage::get_root_interface
T get_root_interface() const
Returns the root accessor.
Definition: reader_to_storage.cc:150
Side::element
ElementAccessor< 3 > element() const
Returns iterator to the element of the side.
Definition: accessors_impl.hh:233
mesh.h
Mesh::bih_tree_
std::shared_ptr< BIHTree > bih_tree_
Definition: mesh.h:549
Mesh::node_ds_
Distribution * node_ds_
Parallel distribution of nodes. Depends on elements distribution.
Definition: mesh.h:625
Input::Type::Selection
Template for classes storing finite set of named values.
Definition: type_selection.hh:65
std::map< unsigned int, unsigned int >
Side::n_nodes
unsigned int n_nodes() const
Returns number of nodes of the side.
Definition: accessors.hh:407
Element::region_idx_
RegionIdx region_idx_
Definition: elements.h:107
ElementAccessor::node
NodeAccessor< 3 > node(unsigned int ni) const
Definition: accessors.hh:200
Input::Type::FileName::input
static FileName input()
The factory function for declaring type FileName for input files.
Definition: type_base.cc:524
Mesh::same_sides
bool same_sides(const SideIter &si, vector< unsigned int > &side_nodes)
Definition: mesh.cc:527
Armor::Array::set
ArrayMatSet set(uint index)
Definition: armor.hh:838
Input::Type::Record::close
Record & close() const
Close the Record for further declarations of keys.
Definition: type_record.cc:304
Mesh::element_to_neigh_vb
void element_to_neigh_vb()
Definition: mesh.cc:858
Element::node_idx
unsigned int node_idx(unsigned int ni) const
Return index (in Mesh::node_vec) of ni-th node.
Definition: elements.h:72
Mesh::check_element_size
void check_element_size(unsigned int elem_idx) const
Check if given index is in element_vec_.
Definition: mesh.cc:1333
Mesh::add_element
void add_element(unsigned int elm_id, unsigned int dim, unsigned int region_id, unsigned int partition_id, std::vector< unsigned int > node_ids)
Add new element of given id to mesh.
Definition: mesh.cc:1232
Side::side_idx
unsigned int side_idx() const
Returns local index of the side on the element.
Definition: accessors.hh:415
Input::Type
Definition: balance.hh:41
partitioning.hh
Partitioning::get_input_type
static const Input::Type::Record & get_input_type()
Definition: partitioning.cc:49
RegionDB::implicit_boundary_region
Region implicit_boundary_region()
Definition: region.cc:75
Input::Type::Record
Record type proxy class.
Definition: type_record.hh:182
MPI_Comm
int MPI_Comm
Definition: mpi.h:141
Mesh::Element
friend class Element
Definition: mesh.h:602
Mesh::~Mesh
virtual ~Mesh()
Destructor.
Definition: mesh.cc:195
Mesh::Edge
friend class Edge
Definition: mesh.h:599
Element::neigh_vb
Neighbour ** neigh_vb
Definition: elements.h:84
Element::nodes_
std::array< unsigned int, 4 > nodes_
indices to element's nodes
Definition: elements.h:111
Interaction
Definition: ref_element.hh:157
Mesh::create_node_element_lists
void create_node_element_lists()
Definition: mesh.cc:463
Element::edge_idx
unsigned int edge_idx(unsigned int edg_idx) const
Return edge_idx of given index.
Definition: elements.h:136
EdgeData::n_sides
unsigned int n_sides
Definition: mesh_data.hh:29
LongIdx
int LongIdx
Define type that represents indices of large arrays (elements, nodes, dofs etc.)
Definition: index_types.hh:24
Mesh::setup_topology
void setup_topology()
Definition: mesh.cc:376
input_type.hh
Mesh::add_element_to_vector
Element * add_element_to_vector(int id)
Adds element to mesh data structures (element_vec_, element_ids_), returns pointer to this element.
Definition: mesh.cc:1307
Mesh::modify_element_ids
void modify_element_ids(const RegionDB::MapElementIDToRegionID &map)
Definition: mesh.cc:286
Mesh
Definition: mesh.h:77
equal_elm
bool equal_elm(ElementAccessor< 3 > elm1, ElementAccessor< 3 > elm2)
Definition: mesh.cc:1080
Armor::Array::reinit
void reinit(uint size)
Definition: armor.hh:698
Element::n_sides
unsigned int n_sides() const
Definition: elements.h:132
Mesh::BIHsearch
@ BIHsearch
Definition: mesh.h:111
Mesh::elem_index
int elem_index(int elem_id) const
For element of given elem_id returns index in element_vec_ or (-1) if element doesn't exist.
Definition: mesh.h:381
Range
Range helper class.
Definition: range_wrapper.hh:65
Input::Type::Array
Class for declaration of inputs sequences.
Definition: type_base.hh:339
OLD_ASSERT
#define OLD_ASSERT(...)
Definition: global_defs.h:108
Mesh::edges
std::vector< EdgeData > edges
Vector of MH edges, this should not be part of the geometrical mesh.
Definition: mesh.h:590
Mesh::make_neighbours_and_edges
void make_neighbours_and_edges()
Definition: mesh.cc:544
BidirectionalMap::clear
void clear()
Clear the content. Do not release memory.
Definition: bidirectional_map.hh:121
Mesh::init_node_vector
void init_node_vector(unsigned int size)
Initialize node_vec_, set size.
Definition: mesh.cc:1298
Mesh::check_compatible_mesh
virtual std::shared_ptr< std::vector< LongIdx > > check_compatible_mesh(Mesh &input_mesh)
Definition: mesh.cc:961
Mesh::elem_permutation_
std::vector< unsigned int > elem_permutation_
Vector of element permutations of optimized mesh (see class MeshOptimizer)
Definition: mesh.h:596
Edge
Definition: accessors.hh:265
Input::Array
Accessor to input data conforming to declared Array.
Definition: accessors.hh:566
Mesh::Mesh
Mesh()
Definition: mesh.cc:103
WarningOut
#define WarningOut()
Macro defining 'warning' record of log.
Definition: logger.hh:270
Mesh::n_lines
int n_lines
Definition: mesh.h:302
RegionIdx
Definition: region.hh:67
Input::Type::Record::finish
FinishStatus finish(FinishStatus finish_type=FinishStatus::regular_) override
Finish declaration of the Record type.
Definition: type_record.cc:243
Armor::Array::append
void append(const ArmaMat< Type, nr, nc > &item)
Definition: armor.hh:736
region_set.hh
ElementAccessor::region
Region region() const
Definition: accessors.hh:165
Mesh::node_index
int node_index(int node_id) const
For node of given node_id returns index in element_vec_ or (-1) if node doesn't exist.
Definition: mesh.h:399
BCMesh
Class represents boundary part of mesh.
Definition: bc_mesh.hh:35
Mesh::check_and_finish
void check_and_finish()
Definition: mesh.cc:1176
Mesh::edge_range
Range< Edge > edge_range() const
Returns range of edges.
Definition: mesh.cc:1327
NodeAccessor
Definition: mesh.h:55
Mesh::node_elements_
vector< vector< unsigned int > > node_elements_
For each node the vector contains a list of elements that use this node.
Definition: mesh.h:378
MPI_COMM_WORLD
#define MPI_COMM_WORLD
Definition: mpi.h:123
ASSERT_LT_DBG
#define ASSERT_LT_DBG(a, b)
Definition of comparative assert macro (Less Than) only for debug mode.
Definition: asserts.hh:300
region.hh
Mesh::element_ids_
BidirectionalMap< int > element_ids_
Maps element ids to indexes into vector element_vec_.
Definition: mesh.h:579
Armor::Array< double >
Mesh::add_node
void add_node(unsigned int node_id, arma::vec3 coords)
Add new node of given id and coordinates to mesh.
Definition: mesh.cc:1224
Mesh::bc_element_tmp_
vector< ElementTmpData > bc_element_tmp_
Hold data of boundary elements during reading mesh (allow to preserve correct order during reading of...
Definition: mesh.h:570
BIHTree::find_bounding_box
void find_bounding_box(const BoundingBox &boundingBox, std::vector< unsigned int > &result_list, bool full_list=false) const
Definition: bih_tree.cc:234
ElementAccessor::idx
unsigned int idx() const
Return local idx of element in boundary / bulk part of element vector.
Definition: accessors.hh:181
NDEF
#define NDEF
Definition: mesh.cc:60
RegionDB::add_region
Region add_region(unsigned int id, const std::string &label, unsigned int dim, const std::string &address="implicit")
Definition: region.cc:85
MeshOptimizer
Definition: mesh_optimizer.hh:35
Mesh::part_
std::shared_ptr< Partitioning > part_
Definition: mesh.h:544
print_var
#define print_var(var)
Definition: logger.hh:284
Mesh::bulk_size_
unsigned int bulk_size_
Count of bulk elements.
Definition: mesh.h:573
BidirectionalMap::add_item
unsigned int add_item(T val)
Add new item at the end position of map.
Definition: bidirectional_map.hh:106
RegionDB::print_region_table
void print_region_table(std::ostream &stream) const
Definition: region.cc:409
Mesh::row_4_el
LongIdx * row_4_el
Index set assigning to global element index the local index used in parallel vectors.
Definition: mesh.h:617
Mesh::node_elements
const vector< vector< unsigned int > > & node_elements()
Definition: mesh.cc:1276
Mesh::global_snap_radius
double global_snap_radius() const
Maximal distance of observe point from Mesh relative to its size.
Definition: mesh.cc:1215
Mesh::boundary_
vector< BoundaryData > boundary_
Definition: mesh.h:275
Mesh::Boundary
friend class Boundary
Definition: mesh.h:604
Mesh::n_local_nodes
unsigned int n_local_nodes() const
Definition: mesh.h:186
Mesh::get_part
virtual Partitioning * get_part()
Definition: mesh.cc:256
Mesh::n_insides
int n_insides
Definition: mesh.h:298
Side::node
NodeAccessor< 3 > node(unsigned int i) const
Returns node for given local index i on the side.
Definition: accessors_impl.hh:227
Mesh::bc_mesh_
BCMesh * bc_mesh_
Boundary mesh, object is created only if it's necessary.
Definition: mesh.h:629
Mesh::mixed_intersections
MixedMeshIntersections & mixed_intersections()
Definition: mesh.cc:891
DebugOut
#define DebugOut()
Macro defining 'debug' record of log.
Definition: logger.hh:276
Input::Type::Selection::add_value
Selection & add_value(const int value, const std::string &key, const std::string &description="", TypeBase::attribute_map attributes=TypeBase::attribute_map())
Adds one new value with name given by key to the Selection.
Definition: type_selection.cc:50
Mesh::BIHonly
@ BIHonly
Definition: mesh.h:112
ASSERT_PTR
#define ASSERT_PTR(ptr)
Definition of assert macro checking non-null pointer (PTR)
Definition: asserts.hh:336
ElementAccessor::side
SideIter side(const unsigned int loc_index)
Definition: accessors_impl.hh:160
Mesh::node
NodeAccessor< 3 > node(unsigned int idx) const
Create and return NodeAccessor to node of given idx.
Definition: mesh.cc:914
Mesh::element_accessor
virtual ElementAccessor< 3 > element_accessor(unsigned int idx) const
Create and return ElementAccessor to element of given idx.
Definition: mesh.cc:908
BoundaryData::mesh_
Mesh * mesh_
Definition: mesh_data.hh:54
BidirectionalMap::reserve
void reserve(unsigned int init_size=0)
Reset data of map, reserve space for given size.
Definition: bidirectional_map.hh:139
Input::Type::Default::optional
static Default optional()
The factory function to make an empty default value which is optional.
Definition: type_record.hh:124
Mesh::n_nodes
virtual unsigned int n_nodes() const
Definition: mesh.h:143
START_TIMER
#define START_TIMER(tag)
Starts a timer with specified tag.
Definition: sys_profiler.hh:115
Input::Array::end
IteratorBase end() const
Definition: accessors_impl.hh:157
Mesh::find_node_id
int find_node_id(unsigned int pos) const
Return node id (in GMSH file) of node of given position in node vector.
Definition: mesh.h:405
SideIter
Definition: accessors.hh:461
Input::Record::is_empty
bool is_empty() const
Definition: accessors.hh:365
Element::boundary_idx_
unsigned int * boundary_idx_
Definition: elements.h:80
Mesh::edge
Edge edge(uint edge_idx) const
Definition: mesh.cc:244
Mesh::add_physical_name
void add_physical_name(unsigned int dim, unsigned int id, std::string name)
Add new node of given id and coordinates to mesh.
Definition: mesh.cc:1219
Mesh::vb_neighbours_
vector< Neighbour > vb_neighbours_
Definition: mesh.h:296
END_TIMER
#define END_TIMER(tag)
Ends a timer with specified tag.
Definition: sys_profiler.hh:149
Element::n_nodes
unsigned int n_nodes() const
Definition: elements.h:126
Mesh::ElementTmpData
Definition: mesh.h:444
Mesh::n_triangles
int n_triangles
Definition: mesh.h:303
DuplicateNodes
Definition: duplicate_nodes.h:96
BidirectionalMap::size
unsigned int size() const
Return size of map.
Definition: bidirectional_map.hh:80
range_wrapper.hh
Implementation of range helper class.
MessageOut
#define MessageOut()
Macro defining 'message' record of log.
Definition: logger.hh:267
node_accessor.hh
Mesh::intersections
std::shared_ptr< MixedMeshIntersections > intersections
Definition: mesh.h:283