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input.h
Go to the documentation of this file.
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/**
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* @defgroup input_mod Input Classes
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*
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* \section classes Overview of data input classes
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* We assume that the input data of the program can be represented by a tree.
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* The leave nodes of the tree contain actual data and has one of the 'scalar' types
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* represented by the classes in Input::Type namespace : Bool, Integer, Double, String,
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* and FileName. The branching nodes of the input tree
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* can be either of type Array or type Record (or Abstract).
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* Classes derived from \p Input::Type::TypeBase only describes structure of the input tree
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* which is independent of actual format of the input data.
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* All nodes of tree allows definition of input attributes, which are optional for every node.
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* Base attributes are defined in Input::Type::Attributes, special attributes of Flow123D in
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* FlowAttributes. These structures contain common attributes, user can define other else.
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*
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* Instances of the classes from
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* the Input::Type namespace form a \e declaration-tree that is later used
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* by a reader of the particular file format (currently we support YAML and JSON through
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* the Input::ReaderToStorage reader) to interpret the input data, check its structure, possibly use default values
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* and put the raw data into an intermediate \e storage-tree formed be Input:Storage classes.
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*
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* Finally,
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* the data are accessible through accessors Input::Record, Input::Array, and Input::AbstractRecord.
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* These accessors holds pointers into declaration tree as well as into the data storage tree
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* and provides unified access to the data.
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*
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* Furthermore, the \e declaration-tree can output itself provided a basic documentation of the
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* input data structure, that is consistent with the actual state.
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*
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* Here is simple scheme of information exchange between classes:
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*
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* @dot
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digraph G
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{
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graph[rankdir="LR",bgcolor="transparent"];
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edge [fontname="FreeSans",fontsize=15,labelfontname="FreeSans",labelfontsize=10];
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node [fontname="FreeSans",fontsize=15,
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shape=record,height=0.2,width=0.4,
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color="black", fillcolor="white", style="filled"];
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DeclarationTree [label="Declaration tree\n(Input::Type...)",URL="\ref input_types"];
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InputFile [label="Input file\n(YAML, JSON)"];
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Reader [label="Particular reader\n(Input::ReaderToStorage)",URL="\ref Input::ReaderToStorage"];
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Storage [label="Data storage tree\n(Input::StorageBase...)",URL="\ref Input::StorageBase"];
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Accessors [label="Data accessors\n(Input::Record, Input::Array, ...)",URL="\ref input_accessors"];
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Doc [label="Input documentation"];
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DataUsage [label="Data usage"];
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{rank=same; InputFile Reader Storage Accessors DataUsage}
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{rank=same; DeclarationTree Doc }
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DeclarationTree -> Reader [color="black",fontsize=10,style="solid",fontname="FreeSans"];
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DeclarationTree -> Accessors [color="black",fontsize=10,style="solid",fontname="FreeSans"];
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DeclarationTree -> Doc [color="black",fontsize=10,style="solid",fontname="FreeSans"];
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InputFile -> Reader [color="black",fontsize=10,style="solid",fontname="FreeSans"];
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Reader -> Storage [color="black",fontsize=10,style="solid",fontname="FreeSans"];
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Storage -> Accessors [color="black",fontsize=10,style="solid",fontname="FreeSans"];
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Accessors -> DataUsage [color="black",fontsize=10,style="solid",fontname="FreeSans"];
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}
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* @enddot
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*
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* \section practical_usage Practical usage
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*
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* In order to use input interface you have to create \e declaration-tree, namely Selection, Record, and Abstract types
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* has to be declared by specification of its keys. We suggest to have a static method that returns Input::Type::Record
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* for ever class which is initialized from input interface. Example of usage follows:
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*
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@code
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class Mesh {
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static Input::Type::Record get_input_type() {
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using namespace Input::Type;
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return Record("Mesh", "Full description of computational mesh.")
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.declare_key("mesh_name", String(), Default::optional(),"Optional name of the mesh")
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.declare_key("mesh_file", FileName::input(), Default("mesh.msh"), "Principial mesh input file")
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.declare_key("materials_to_remove", Array(Integer()), "Removes elements with material ID that appears in this list.")
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.close();
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}
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Mesh( Input::Record input)
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: name( input.val<string>("mesh_name") )
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{
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string fname = input.val<FilePath>("mesh_file");
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boundary = new Boundary( input.val<Input::Record>("boundary") );
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std::vector<int> ids_to_remove;
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input.val<Input::Array>("materials_to_remove").copy_to( ids_to_remove );
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}
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}
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@endcode
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*
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* The accessor for the root Input::Record is provided by the reader class ( ReaderToStorage.get_root_interface<>() )
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*
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*/
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